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Wednesday, November 2, 2016

The US Had Early Space Success Due To A Group Of Incredible Women Nicknamed "Human Computers"





A computer works with an engineer at JPL.

Computers weren't always made of motherboards and CPUs. At one time, they were human! And at NASA's Jet Propulsion Laboratory, human computers were a talented team of women who went on to become some of the earliest computer programmers. In this photo from 1959, a human computer works with an early machine computer called the IBM 704. While machine computers were capable of some speedy calculations, they weren't nearly as reliable or efficient as humans. Image credit: NASA/JPL-Caltech | › Larger image

In The News

This week, we celebrate the 80th anniversary of the Jet Propulsion Laboratory. JPL was founded long before it became NASA’s premier center for robotic exploration of the solar system – and even before the agency existed. In fact, JPL started as the test-bed for some of the earliest rocketry experiments (thus the name “Jet Propulsion Laboratory”). There were a number of factors that conspired to change JPL’s focus from rocketry to space exploration. The Space Race and the resulting formation of NASA were two major factors. But also, with its growing expertise in launching rockets to new heights, JPL was anxious to take its experiments even farther. So in 1957, when the Soviet Union won the first leg of the Space Race by placing Sputnik, the first artificial satellite, into Earth orbit, JPL was called into action. A few months later, NASA launched the JPL-built Explorer 1, which became the first U.S. satellite.
ranger 7 photo of the moon
Explorer 1 became the first U.S. space satellite in 1958. It was built at NASA's Jet Propulsion Laboratory in Pasadena, California. Image credit: NASA/JPL-Caltech
Soon, the challenge was to land on the moon – and JPL was once again called to the task. Landing on another planetary body had never been accomplished so, understandably, it took a few tries to get things right. JPL’s first attempts at a moon landing with Rangers 1 through 6 all failed for various reasons. Some of the spacecraft flew very near the moon only to miss it by a few hundred kilometers; others met their mark only to have onboard cameras fail. Ranger 7 was the first mission to successfully land on the moon and transmit data, capturing images 1,000-times better than those obtained by ground-based telescopes. It wasn’t a particularly soft landing; rather it was a purposeful crash landing, capturing images along the way. But everyone at JPL was thrilled to have hit their target and returned usable data. These data, and those collected by subsequent missions, made possible NASA’s later human missions to the moon.
Ranger 7 photo of the moon
Ranger 7 was the first U.S. mission to fly by the moon. This was one of more than 4,300 images sent back during the flyby. Image credit: NASA/JPL-Caltech
At the same time it was launching the Ranger lunar missions, JPL had also set its sights on venturing even farther into space and began launching a series of missions called Mariner to Venus, Mercury and Mars. It wasn’t long before JPL’s specialty became creating robotic spacecraft to go not just to the moon, but also where no one had gone before.
Learn more about the history of JPL and the U.S. space program in the video series below. And explore the interactive timeline.

How They Did It

What’s often not known is that all the early rocket experiments and later missions to the moon and beyond wouldn’t have been possible without a team at JPL known as the human “computers.” Most of these human computers were women who either had degrees in mathematics or were simply very good at mathematics. Over the course of time, these women not only performed hundreds of thousands of mathematical calculations crucial to the U.S. space program, but also eventually became some of the first computer programmers at NASA.
human computers at JPL
A talented team of women, who were around since JPL's beginnings in 1936 and who were known as computers, were responsible for the number-crunching of launch windows, trajectories, fuel consumption and other details that helped make the U.S. space program a success. Image credit: NASA/JPL-Caltech
In the early days of space exploration, the best mechanical computers were large (the size of a room) and not particularly powerful. Human capabilities were much more powerful for many tasks, including the rapid calculations needed for trajectory analysis and verification, as well as the graphing of data points on trajectories, which made a spacecraft’s path easy to see.
One of the human computers’ main tasks was computing the planned trajectories, or paths, for a spacecraft based on the vehicle weight, lift capacity of the rocket, and the orbital dynamics of the planets.
When a spacecraft is launched, it begins sending telemetry signals back to Earth. These signals tell engineers information about the spacecraft’s location and health. But this information isn’t perfectly straightforward. It arrives as a bunch of numbers that need to be combined in formulas along with other constantly changing parameters (such as velocity, vehicle mass and the effect of gravity from nearby bodies) in order to reveal the spacecraft’s actual location. Before there were computers (as we know them today) to do these calculations, human computers would feverishly calculate the exact location of the spacecraft as the telemetry came in and compare that to the planned trajectories. Their calculations would reveal whether the spacecraft was on target.
a computer tracks a spacecraft's position as it makes its way toward Venus
A computer in the control room at JPL tracks the position of Mariner 2. The spacecraft became the first to fly by another planet when it reached Venus in 1952. Image credit: NASA/JPL-Caltech
Doing the calculations required to get Explorer 1 into orbit was no small task. Calculating the trajectory for a Ranger crash landing or a Surveyor soft landing on the moon was even more challenging. Once humans were destined to be on board for the Apollo missions, the stakes were even higher. Fortunately, JPL had set the stage developing the techniques – and calculations – necessary to land a robotic spacecraft safely on the moon.

Why It’s Important

JPL's human computers
JPL's human computers didn't just help launch the U.S. space program; they also represented an important step forward for women and other underrepresented people at a time when much of the professional world and especially technical fields were dominated by white men. Janez Lawson (seen in this photo from 1953, front row, fifth from the left), was the first African American hired into a technical position at JPL. Having graduated from UCLA with a bachelor's degree in chemical engineering, she later went on to have a successful career as a chemical engineer. Image credit: NASA/JPL-Caltech
Today, JPL continues setting the pace for exploration of the solar system using robots to go where humans hope to venture one day, such as Mars. Though trajectory computations are now done using modern day computers, humans are still required to do trajectory analysis and mission planning. Every mission is different, and with new techniques comes new simulation equations that must be developed and computations that must be performed during actual mission events to ensure success. But even now, nothing is fail-proof. Lots of variables can and do influence spaceflight. Arriving safely on another planet millions of miles away isn’t easy or taken for granted, but when things go right and we achieve a safe landing, it is definitely cause for celebration.

Teach It

When launching to another planet, we want to take the most efficient route, using the least amount of rocket fuel possible. The early human computers quickly discovered that launching when two planets are closest and using a lot of rocket fuel for the job isn’t the best plan.
Use this fascinating bit of history as a real world, advanced algebra and physics lesson with students in this standards-aligned activity that has grades 9-12 calculate the next launch window to Mars!

› Go to the lesson

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